ImageGeometry
Gets the vertex properties from the attached image files.
Inheritance
Code
XML encoding
<ImageGeometry vertexCount='' primType='triangles' position='0 0 0' size='1 1 1' creaseAngle='0' implicitMeshSize='256 256' implicitMeshMode='3DSequence' useGeoCache='TRUE' solid='TRUE' lit='TRUE' resolution='1' multiResolutionLevel='1' invalidateVolume='FALSE' normalUpdateMode='nice' cacheMode='auto' optimizationMode='auto' logFeature='' />
Classic encoding
ImageGeometry { vertexCount [] primType ["triangles"] position 0 0 0 size 1 1 1 creaseAngle 0 implicitMeshSize 256 256 implicitMeshMode "3DSequence" useGeoCache TRUE solid TRUE lit TRUE resolution 1 multiResolutionLevel 1 invalidateVolume FALSE normalUpdateMode "nice" cacheMode "auto" optimizationMode ["auto"] logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
primType | MFString | inputOutput | triangles | defines the primitive types | ||
index | SFNode | inputOutput | Texture | holds the optional index image | ||
coord | MFNode | initializeOnly | Texture | holds the vertex coordinate components | ||
normal | MFNode | initializeOnly | Texture | holds the vertex normal components | ||
texCoord | MFNode | initializeOnly | Texture | holds the vertex texture coordinate components | ||
color | MFNode | initializeOnly | Texture | holds the vertex color components | ||
implicitMeshSize | SFVec2f | initializeOnly | 256 256 | defines the x and y dimensions of the implicit mesh | ||
implicitMeshMode | SFString | initializeOnly | 3DSequence | defines the type of the implicit mesh and how the data should be mapped to the final 3D structure | ||
useGeoCache | SFBool | initializeOnly | TRUE | controlls the use of geometry caches for primitives with equal properties | ||
lit | SFBool | initializeOnly | TRUE | Specifies whether to enable/disable lighting the geometry. TRUE enables lighting, FALSE disables lighting. | ||
resolution | SFFloat | inputOutput | 1 | factor for subdivision of mesh | ||
multiResolutionLevel | SFInt32 | initializeOnly | 1 | resolution level in progressive mesh | ||
invalidateVolume | SFBool | inputOutput | FALSE | set volume invalid | ||
normalUpdateMode | SFString | initializeOnly | nice | none; fast; nice | force update of normals; nice update is with creaseAngle, fast is without | |
cacheMode | SFString | initializeOnly | auto | auto; dlist; vbo; off | controls the creation of geo cache objects; auto is vbo or dlist for dynamic objects | |
optimizationMode | MFString | inputOutput | auto | auto; all, none, sharedVertex; stripFan; vertexResort; reduceIndexSize; singleIndex | optimization mode settings; used leading +/- to switch modes on and off | |
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything |