ImageGeometry
Gets the vertex properties from the attached image files.
Inheritance
Code
XML encoding
<ImageGeometry vertexCount='' primType='triangles' position='0 0 0' size='1 1 1' creaseAngle='0' implicitMeshSize='256 256' implicitMeshMode='3DSequence' useGeoCache='TRUE' solid='TRUE' lit='TRUE' resolution='1' multiResolutionLevel='1' invalidateVolume='FALSE' normalUpdateMode='nice' cacheMode='auto' optimizationMode='auto' logFeature='' />
Classic encoding
ImageGeometry { vertexCount [] primType ["triangles"] position 0 0 0 size 1 1 1 creaseAngle 0 implicitMeshSize 256 256 implicitMeshMode "3DSequence" useGeoCache TRUE solid TRUE lit TRUE resolution 1 multiResolutionLevel 1 invalidateVolume FALSE normalUpdateMode "nice" cacheMode "auto" optimizationMode ["auto"] logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
vertexCount | MFInt32 | inputOutput | describes how many vertices are used | |||
color | MFNode | initializeOnly | Texture | holds the vertex color components | ||
coord | MFNode | initializeOnly | Texture | holds the vertex coordinate components | ||
normal | MFNode | initializeOnly | Texture | holds the vertex normal components | ||
texCoord | MFNode | initializeOnly | Texture | holds the vertex texture coordinate components | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
optimizationMode | MFString | inputOutput | auto | auto; all, none, sharedVertex; stripFan; vertexResort; reduceIndexSize; singleIndex | optimization mode settings; used leading +/- to switch modes on and off | |
primType | MFString | inputOutput | triangles | defines the primitive types | ||
invalidateVolume | SFBool | inputOutput | FALSE | set volume invalid | ||
lit | SFBool | initializeOnly | TRUE | Specifies whether to enable/disable lighting the geometry. TRUE enables lighting, FALSE disables lighting. | ||
solid | SFBool | initializeOnly | TRUE | Setting "solid" true means draw only one side of polygons (backface culling on), setting "solid" false means draw both sides of polygons (backface culling off). Warning: default value true can completely hide geometry if viewed from wrong side! | ||
useGeoCache | SFBool | initializeOnly | TRUE | controlls the use of geometry caches for primitives with equal properties | ||
creaseAngle | SFFloat | initializeOnly | 0 | [0, Inf) | creaseAngle defines angle (in radians) for determining whether adjacent polygons are drawn with sharp edges or smooth shading. If angle between normals of two adjacent polygons is less than creaseAngle, smooth shading is rendered across the shared line segment. | |
resolution | SFFloat | inputOutput | 1 | factor for subdivision of mesh | ||
multiResolutionLevel | SFInt32 | initializeOnly | 1 | resolution level in progressive mesh | ||
index | SFNode | inputOutput | Texture | holds the optional index image | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
cacheMode | SFString | initializeOnly | auto | auto; dlist; vbo; off | controls the creation of geo cache objects; auto is vbo or dlist for dynamic objects | |
implicitMeshMode | SFString | initializeOnly | 3DSequence | defines the type of the implicit mesh and how the data should be mapped to the final 3D structure | ||
normalUpdateMode | SFString | initializeOnly | nice | none; fast; nice | force update of normals; nice update is with creaseAngle, fast is without | |
implicitMeshSize | SFVec2f | initializeOnly | 256 256 | defines the x and y dimensions of the implicit mesh | ||
position | SFVec3d | initializeOnly | 0 0 0 | object position in local coordinates | ||
size | SFVec3d | initializeOnly | 1 1 1 | object size in local coordinates |