ImageGeometry
Gets the vertex properties from the attached image files.
Inheritance
Code
XML encoding
<ImageGeometry vertexCount='' primType='triangles' position='0 0 0' size='1 1 1' creaseAngle='0' implicitMeshSize='256 256' implicitMeshMode='3DSequence' useGeoCache='TRUE' solid='TRUE' lit='TRUE' resolution='1' multiResolutionLevel='1' invalidateVolume='FALSE' normalUpdateMode='nice' cacheMode='auto' optimizationMode='auto' logFeature='' />
Classic encoding
ImageGeometry { vertexCount [] primType ["triangles"] position 0 0 0 size 1 1 1 creaseAngle 0 implicitMeshSize 256 256 implicitMeshMode "3DSequence" useGeoCache TRUE solid TRUE lit TRUE resolution 1 multiResolutionLevel 1 invalidateVolume FALSE normalUpdateMode "nice" cacheMode "auto" optimizationMode ["auto"] logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
cacheMode | SFString | initializeOnly | auto | auto; dlist; vbo; off | controls the creation of geo cache objects; auto is vbo or dlist for dynamic objects | |
color | MFNode | initializeOnly | Texture | holds the vertex color components | ||
coord | MFNode | initializeOnly | Texture | holds the vertex coordinate components | ||
creaseAngle | SFFloat | initializeOnly | 0 | [0, Inf) | creaseAngle defines angle (in radians) for determining whether adjacent polygons are drawn with sharp edges or smooth shading. If angle between normals of two adjacent polygons is less than creaseAngle, smooth shading is rendered across the shared line segment. | |
implicitMeshMode | SFString | initializeOnly | 3DSequence | defines the type of the implicit mesh and how the data should be mapped to the final 3D structure | ||
implicitMeshSize | SFVec2f | initializeOnly | 256 256 | defines the x and y dimensions of the implicit mesh | ||
lit | SFBool | initializeOnly | TRUE | Specifies whether to enable/disable lighting the geometry. TRUE enables lighting, FALSE disables lighting. | ||
multiResolutionLevel | SFInt32 | initializeOnly | 1 | resolution level in progressive mesh | ||
normal | MFNode | initializeOnly | Texture | holds the vertex normal components | ||
normalUpdateMode | SFString | initializeOnly | nice | none; fast; nice | force update of normals; nice update is with creaseAngle, fast is without | |
position | SFVec3d | initializeOnly | 0 0 0 | object position in local coordinates | ||
size | SFVec3d | initializeOnly | 1 1 1 | object size in local coordinates | ||
solid | SFBool | initializeOnly | TRUE | Setting "solid" true means draw only one side of polygons (backface culling on), setting "solid" false means draw both sides of polygons (backface culling off). Warning: default value true can completely hide geometry if viewed from wrong side! | ||
texCoord | MFNode | initializeOnly | Texture | holds the vertex texture coordinate components | ||
useGeoCache | SFBool | initializeOnly | TRUE | controlls the use of geometry caches for primitives with equal properties | ||
index | SFNode | inputOutput | Texture | holds the optional index image | ||
invalidateVolume | SFBool | inputOutput | FALSE | set volume invalid | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
optimizationMode | MFString | inputOutput | auto | auto; all, none, sharedVertex; stripFan; vertexResort; reduceIndexSize; singleIndex | optimization mode settings; used leading +/- to switch modes on and off | |
primType | MFString | inputOutput | triangles | defines the primitive types | ||
resolution | SFFloat | inputOutput | 1 | factor for subdivision of mesh | ||
vertexCount | MFInt32 | inputOutput | describes how many vertices are used |