ImageGrabOverlay
Defines a single overlay for grabbing the framebuffer content into a texture. Overlays can only be used as parts/ children of a Foreground node. Use a Foreground node to group overlays.
Inheritance
Code
XML encoding
<ImageGrabOverlay image='0 0 0' frameLag='0' autoResize='TRUE' triggerName='Render' enabled='TRUE' exclusive='FALSE' logFeature='' />
Classic encoding
ImageGrabOverlay { image 0 0 0 frameLag 0 autoResize TRUE triggerName "Render" enabled TRUE exclusive FALSE logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
autoResize | SFBool | inputOutput | TRUE | Automatically resize the image when the viewport size changes. | ||
triggerName | SFString | initializeOnly | Render | Name of the dynamic context slot, which is used by the run-time environment (e.g. Jobs) to trigger the node. Life nodes will automatically connect the context eventOutput to the triggerSlot eventInput slot. | ||
enabled | SFBool | inputOutput | TRUE | flag to enable/disable the overlay | ||
exclusive | SFBool | inputOutput | FALSE | defines if the overlay should be exclusive visible or not | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything |