instantreality 1.0

Component:
Networking
Status:
fully implemented
Structure type:
concrete
Standard:
X3D2.0

Inline

Inline is a Grouping node that can load nodes from another X3D scene via url. Hint: you cannot ROUTE values into an Inline scene, use IMPORT/EXPORT (or ExternProtoDeclare and ProtoInstance) instead.

Inheritance

Code

XML encoding
<Inline nameSpaceName=''
exportNameSpace='FALSE'
usingNameSpace=''
url=''
load='TRUE'
downloadMode='auto'
bboxCenter='0 0 0'
bboxSize='-1 -1 -1'
render='TRUE'
showBBox='FALSE'
logFeature=''
 />
Classic encoding
Inline {
	nameSpaceName ""
	exportNameSpace FALSE
	usingNameSpace [""]
	url [""]
	load TRUE
	downloadMode "auto"
	bboxCenter 0 0 0
	bboxSize -1 -1 -1
	render TRUE
	showBBox FALSE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFString nameSpaceName SFString initializeOnly Specifies the namespace of the Inline node.
SFBool exportNameSpace SFBool initializeOnly FALSE flag to proclaim all node-names to the parent nameSpace
MFString usingNameSpace MFString initializeOnly Introduces the entire namespace defined in this field into the current region.
SFString downloadMode SFString initializeOnly auto [auto, asynchron, synchron] controlls the how content is downloaded, parallel/asynchron or not-parallel/synchron
SFBool render SFBool inputOutput TRUE Flag to control the visibility of the node or subtree
SFBool showBBox SFBool inputOutput FALSE Show Bounding Box of Subtree.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything