InteractiveTexture
Abstract base class for textures that handle 2D GUIs like typical desktop widget sets. If the pointer and button slots are filled with valid values (e.g. by using a TouchSensor), it is possible to interact with the user interface.
Inheritance
Code
XML encoding
<InteractiveTexture pointer='0 0' button1='FALSE' button2='FALSE' button3='FALSE' enabled='TRUE' triggerName='Timer' logFeature='' />
Classic encoding
InteractiveTexture { pointer 0 0 button1 FALSE button2 FALSE button3 FALSE enabled TRUE triggerName "Timer" logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
textureProperties | SFNode | initializeOnly | TextureProperties | Definition of a texture property set. When set, the corresponding fields like repeat etc of the texture itself are ignored. | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |