Job
Base class for all Job nodes. A job provides special services anthe basis of a scene. Jobs reside in the engine namespace. Execution is done by adding jobs to the Engine.jobs field. Order and requiredJobs are important.
Inheritance
Code
XML encoding
<Job enabled='TRUE' runTime='0' logFeature='' />
Classic encoding
Job { enabled TRUE runTime 0 logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
enabled | SFBool | inputOutput | TRUE | If TRUE, job is ready to receive and process start event | ||
exec | SFTime | inputOnly | This event is used to exec the job | |||
pre | SFTime | outputOnly | This event is triggered when the job starts | |||
post | SFTime | outputOnly | This event is triggered when the job is finished | |||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |