instantreality 1.0

Component:
Engine
Status:
fully implemented
Structure type:
abstract
Standard:
Avalon

Job

Base class for all Job nodes. A job provides special services anthe basis of a scene. Jobs reside in the engine namespace. Execution is done by adding jobs to the Engine.jobs field. Order and requiredJobs are important.

Inheritance

Code

XML encoding
<Job enabled='TRUE'
runTime='0'
logFeature=''
 />
Classic encoding
Job {
	enabled TRUE
	runTime 0
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFTime exec SFTime inputOnly This event is used to exec the job
SFBool enabled SFBool inputOutput TRUE If TRUE, job is ready to receive and process start event
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFTime post SFTime outputOnly This event is triggered when the job is finished
SFTime pre SFTime outputOnly This event is triggered when the job starts