Light
Base class for light nodes.
Inheritance
Code
XML encoding
<Light ambientIntensity='0' color='1 1 1' intensity='1' showProxyGeometry='FALSE' proxyGeometrySize='1 1 1' shadowIntensity='0' on='TRUE' logFeature='' />
Classic encoding
Light { ambientIntensity 0 color 1 1 1 intensity 1 showProxyGeometry FALSE proxyGeometrySize 1 1 1 shadowIntensity 0 on TRUE logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
ambientIntensity | SFFloat | inputOutput | 0 | [0, 1] | Brightness of ambient (nondirectional background) emission from the light. | |
color | SFColor | inputOutput | 1 1 1 | color of light, applied to colors of objects. | ||
intensity | SFFloat | inputOutput | 1 | [0, 1] | Brightness of direct emission from the light. | |
on | SFBool | inputOutput | TRUE | Enables/disables this effector (e.g. light) | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |