LocalFog
Local fog applies only within the same transformation hierarchy that contains the LocalFog node. This limits the effect of the fog to subsets of the world and supports the creation of realistic effects such as a smoke-filled room inside a larger building that is not smoke-filled. If a local fog and a global fog are both defined and active, the lighting contribution from the local fog shall be used instead of the global effect.
Inheritance
Code
XML encoding
<LocalFog enabled='TRUE' color='1 1 1' fogType='LINEAR' visibilityRange='0' on='TRUE' logFeature='' />
Classic encoding
LocalFog { enabled TRUE color 1 1 1 fogType "LINEAR" visibilityRange 0 on TRUE logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
on | SFBool | inputOutput | TRUE | Enables/disables this effector (e.g. light) | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |