ManagedAppearance (Standard name: Appearance)
Appearance specifies the visual properties of geometry by containing the Material, Texture and TextureTransform nodes. Hint: insert a Shape node before adding geometry or Appearance. Interchange profile hint: only Material and ImageTexture are allowed.
Inheritance
Code
XML encoding
<ManagedAppearance sortKey='0' sortType='auto' logFeature='' />
Classic encoding
ManagedAppearance { sortKey 0 sortType "auto" logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
blendMode | SFNode | inputOutput | BlendMode | Holds BlendMode node (needed for correct transparency). | ||
clipMode | MFNode | inputOutput | ClipMode | Holds all ClipMode nodes | ||
colorMaskMode | SFNode | inputOutput | ColorMaskMode | Holds ColorMaskMode node. | ||
depthMode | SFNode | inputOutput | DepthMode | Holds DepthMode node. | ||
faceMode | SFNode | inputOutput | FaceMode | Holds FaceMode node (useful for multipass apps). | ||
fillProperties | SFNode | inputOutput | FillProperties | applied to all polygonal areas on top of whatever appearance is specified | ||
lineProperties | SFNode | inputOutput | LineProperties | additional properties to be applied to all line geometry | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
material | SFNode | inputOutput | Material | Only Material nodes are allowed. | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
pointMode | SFNode | inputOutput | PointMode | Holds PointMode node. | ||
shaders | MFNode | inputOutput | ShaderNode | Contains ProgramShader (Cg) or ComposedShader (GLSL). | ||
sortKey | SFInt32 | inputOutput | 0 | Change render order manually. | ||
sortType | SFString | inputOutput | auto | [auto, transparent, opaque] | defines the shape type for sorting | |
stencilMode | SFNode | inputOutput | StencilMode | Holds StencilMode (for fragment tests). | ||
texGenMode | SFNode | inputOutput | TexGenMode | Holds TexGenMode node. | ||
texture | SFNode | inputOutput | Texture | Valid values of the texture field are descendants of Texture node. | ||
textureTransform | SFNode | inputOutput | TextureTransformBase | Holds TextureTransform nodes. |