instantreality 1.0

Component:
Texturing
Status:
fully implemented
Structure type:
concrete
Standard:
X3D3.0

MultiTexture

MultiTexture applies several individual textures to a 3D object to achieve a more complex visual effect. Texture maps have a 2D coordinate system (s, t) horizontal and vertical, with (s, t) values in range [0.0, 1.0] for opposite corners of the image. Hint: insert Shape and Appearance nodes before adding texture.

Inheritance

Code

XML encoding
<MultiTexture source=''
logFeature=''
unit=''
mode=''
function=''
color='1 1 1'
alpha='1.0'
 />
Classic encoding
MultiTexture {
	source [""]
	logFeature [""]
	unit []
	mode [""]
	function [""]
	color 1 1 1
	alpha 1.0
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFInt32 unit MFInt32 inputOutput defines optional the texture unit for the given textures
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything