MultiTexture
MultiTexture applies several individual textures to a 3D object to achieve a more complex visual effect. Texture maps have a 2D coordinate system (s, t) horizontal and vertical, with (s, t) values in range [0.0, 1.0] for opposite corners of the image. Hint: insert Shape and Appearance nodes before adding texture.
Inheritance
Code
XML encoding
<MultiTexture source='' logFeature='' unit='' mode='' function='' color='1 1 1' alpha='1.0' />
Classic encoding
MultiTexture { source [""] logFeature [""] unit [] mode [""] function [""] color 1 1 1 alpha 1.0 }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
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unit | MFInt32 | inputOutput | defines optional the texture unit for the given textures | ||
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logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything |