MultiTexture
MultiTexture applies several individual textures to a 3D object to achieve a more complex visual effect. Texture maps have a 2D coordinate system (s, t) horizontal and vertical, with (s, t) values in range [0.0, 1.0] for opposite corners of the image. Hint: insert Shape and Appearance nodes before adding texture.
Inheritance
Code
XML encoding
<MultiTexture source='' logFeature='' unit='' mode='' function='' color='1 1 1' alpha='1.0' />
Classic encoding
MultiTexture { source [""] logFeature [""] unit [] mode [""] function [""] color 1 1 1 alpha 1.0 }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
alpha | SFFloat | inputOutput | 1.0 | [0; 1] | The alpha field define alpha values for SELECT mode operations.alpha value of the color | |
color | SFColor | inputOutput | 1 1 1 | The color field define base RGB values for SELECT mode operations. | ||
function | MFString | inputOutput | auto NONE COMPLEMENT ALPHAREPLICATE | The function field defines an optional function to be applied to the argument after the mode has been evaluated | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
mode | MFString | inputOutput | auto MODULATE REPLACE MODULATE2X MODULATE4X ADD ADDSIGNED ADDSIGNED2X SUBTRACT ADDSMOOTH BLENDDIFFUSEALPHA BLENDTEXTUREALPHA BLENDFACTORALPHA BLENDCURRENTALPHA MODULATEALPHA_ADDCOLOR MODULATEINVALPHA_ADDCOLOR MODULATEINVCOLOR_ADDALPHA OFF SELECTARG1 SELECTARG2 DOTPRODUCT3 | The mode field controls the type of blending operation. The available modes include MODULATE for a lit Appearance, REPLACE for an unlit Appearance, and several variations of the two. The mode field may contain an additional Blending mode for the alpha channel | ||
source | MFString | inputOutput | auto PREVIOUS DIFFUSE SPECULAR FACTOR | The source field determines the colour source for the second argument. | ||
texture | MFNode | inputOutput | SingleTexture | The texture field contains a list of texture nodes (e.g., ImageTexture, PixelTexture, and MovieTexture). The texture field may not contain another MultiTexture node | ||
unit | MFInt32 | inputOutput | defines optional the texture unit for the given textures |