MultiTextureTransform
MultiTextureTransform contains multiple TextureTransform nodes. Hint: insert Shape and Appearance nodes before adding TextureTransform.
Inheritance
Code
XML encoding
<MultiTextureTransform unit='' logFeature='' />
Classic encoding
MultiTextureTransform { unit [] logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
unit | MFInt32 | inputOutput | defines optional the texture-unit for each texture | |||
textureTransform | MFNode | inputOutput | TextureTransform | Holds references to SingleTextureTransform nodes | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |