instantreality 1.0

Component:
Texturing
Status:
fully implemented
Structure type:
concrete
Standard:
X3D3.0

MultiTextureTransform

MultiTextureTransform contains multiple TextureTransform nodes. Hint: insert Shape and Appearance nodes before adding TextureTransform.

Inheritance

Code

XML encoding
<MultiTextureTransform unit=''
logFeature=''
 />
Classic encoding
MultiTextureTransform {
	unit []
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFInt32 unit MFInt32 inputOutput defines optional the texture-unit for each texture
MFNode textureTransform MFNode inputOutput TextureTransform Holds references to SingleTextureTransform nodes
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element