Navigator2D
The Navigator2D is used to navigate with a mouse or via multi-touch through the 3D scene.
Inheritance
Code
XML encoding
<Navigator2D pickScene='TRUE' pickNodeType='Geometry' callSensorsOnTouch='TRUE' enabled='TRUE' keyDic='u straightenUp, G dumpScreen, d dumpKeyMapping, D dumpMessageList, q noneNav, T toggleSortTrans, ENTER toggleFullScreen, t nextShadowMode, x toggleGlobalShadow, h toggleHeadlight, I toggleCollision, i toggleLazyInteractionEvaluation, a showAll, v toggleDrawVolume, c toggleCullFrustum, C toggleCullBackFace, S toggleCullSmallFeature, o toggleCullOcclusion, O nextOcclusionCullMode, [ decreaseCullFeature, ] increaseCullFeature, m nextDrawMode, SPACE nextInfoScreen, HOME firstView, END lastView, PGDN nextView, PGUP prevView, r resetViewPosition, w walkNav, s slideNav, p panNav, f flyNav, F freeFlyNav, e examineNav, E geoExamineNav, g gameNav, l lookatNav, UP forward, DOWN backward, LEFT left, RIGHT right, R reload, n exportBackendASC, N exportBackendBIN, V exportSceneVRML, X exportSceneX3D, + increaseNavSpeed, - decreaseNavSpeed, B toggleFastRayIntersect, b backendWebInterface, { prevNavMode, } nextNavMode, ESC escape' logFeature='' />
Classic encoding
Navigator2D { pickScene TRUE pickNodeType "Geometry" callSensorsOnTouch TRUE enabled TRUE keyDic ["u straightenUp, G dumpScreen, d dumpKeyMapping, D dumpMessageList, q noneNav, T toggleSortTrans, ENTER toggleFullScreen, t nextShadowMode, x toggleGlobalShadow, h toggleHeadlight, I toggleCollision, i toggleLazyInteractionEvaluation, a showAll, v toggleDrawVolume, c toggleCullFrustum, C toggleCullBackFace, S toggleCullSmallFeature, o toggleCullOcclusion, O nextOcclusionCullMode, [ decreaseCullFeature, ] increaseCullFeature, m nextDrawMode, SPACE nextInfoScreen, HOME firstView, END lastView, PGDN nextView, PGUP prevView, r resetViewPosition, w walkNav, s slideNav, p panNav, f flyNav, F freeFlyNav, e examineNav, E geoExamineNav, g gameNav, l lookatNav, UP forward, DOWN backward, LEFT left, RIGHT right, R reload, n exportBackendASC, N exportBackendBIN, V exportSceneVRML, X exportSceneX3D, + increaseNavSpeed, - decreaseNavSpeed, B toggleFastRayIntersect, b backendWebInterface, { prevNavMode, } nextNavMode, ESC escape"] logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
pickedNodes_changed | MFNode | outputOnly | The picked node, NULL if nothing was picked. | |||
keyDic | MFString | initializeOnly | u straightenUp, G dumpScreen, d dumpKeyMapping, D dumpMessageList, q noneNav, T toggleSortTrans, ENTER toggleFullScreen, t nextShadowMode, x toggleGlobalShadow, h toggleHeadlight, I toggleCollision, i toggleLazyInteractionEvaluation, a showAll, v toggleDrawVolume, c toggleCullFrustum, C toggleCullBackFace, S toggleCullSmallFeature, o toggleCullOcclusion, O nextOcclusionCullMode, [ decreaseCullFeature, ] increaseCullFeature, m nextDrawMode, SPACE nextInfoScreen, HOME firstView, END lastView, PGDN nextView, PGUP prevView, r resetViewPosition, w walkNav, s slideNav, p panNav, f flyNav, F freeFlyNav, e examineNav, E geoExamineNav, g gameNav, l lookatNav, UP forward, DOWN backward, LEFT left, RIGHT right, R reload, n exportBackendASC, N exportBackendBIN, V exportSceneVRML, X exportSceneX3D, + increaseNavSpeed, - decreaseNavSpeed, B toggleFastRayIntersect, b backendWebInterface, { prevNavMode, } nextNavMode, ESC escape | Keyboard mapping | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
pickedPoints_changed | MFVec3f | outputOnly | The picked point. | |||
pickPositionsIDs | MFVec3f | inputOnly | Screen pixel position event in with ID in z. This input is set by the application. | |||
pickedPanePositionsIDs_changed | MFVec4f | outputOnly | The intersection points (and IDs) with the viewing pane. | |||
touchPoints | MFVec4f | inputOnly | Touch points (x, y, id, button state) with button press 0, release 1, move 2. | |||
callSensorsOnTouch | SFBool | inputOutput | TRUE | If false, pointing sensors are not internally called (useful for UserBody-based interaction). | ||
enabled | SFBool | inputOutput | TRUE | If TRUE, the navigator is enabled | ||
mouseOver | SFBool | outputOnly | TRUE is sent if the mouse points to a pointing sensor | |||
pickScene | SFBool | inputOutput | TRUE | If false, pickedNodes and pickedPoints are not updated. | ||
keyPress | SFInt32 | inputOnly | Key press in-slot | |||
keyRelease | SFInt32 | inputOnly | Key release in-slot | |||
mousePress | SFInt32 | inputOnly | Mouse press event in. This input is set by the application | |||
mouseRelease | SFInt32 | inputOnly | Mouse release event in. This input is set by the application | |||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
message | SFString | inputOnly | Message to be processed. Valid messages are: straightenUp dumpScreen dumpMessageList dumpKeyMapping toggleSortTrans toggleFullScreen toggleHeadlight toggleCollision toggleGlobalShadow nextShadowMode toggleLazyInteractionEvaluation toggleDrawVolume toggleCullBackFace toggleCullFrustum toggleCullOcclusion toggleCullSmallFeature nextDrawMode pointDrawMode lineDrawMode fillDrawMode nextInfoScreen firstView lastView nextView prevView resetViewPosition showAll walkNav flyNav freeFlyNav examineNav lookatNav gameNav panNav slideNav noneNav forward backward left right exportBackendASC exportBackendBIN exportSceneVRML exportSceneX3D increaseNavSpeed decreaseNavSpeed exit toggleFastRayIntersect backendWebInterface prevNavMode nextNavMode | |||
pickNodeType | SFString | inputOutput | Geometry | The value node type for picking. | ||
triggerUpdate | SFTime | inputOnly | used to trigger camera updates (to be improved) | |||
mouseMove | SFVec2f | inputOnly | Mouse move event in. This input is set by the application |