Node
The abstract base node. This is the basis for every node type in the system. The characteristic and relations to other nodes are stored in the field-values. Node instances can be part of node-graphs (e.g. the Scene-Graph). The node-graphs define a hierarchy of nodes where a single node can have multiple parents. The child-links are stored in SFNode- and MFNode-fields (e.g. geometry-field in the Shape node). Another type of edges are Routes which connect node-fields directly. Nodes do not have any fields which hold a explicit name or ID but the DEF attribute can be used to assign a name inside of the local namespace
Inheritance
Code
XML encoding
<Node logFeature='' />
Classic encoding
Node { logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |