NoiseTexture
A Node to create Perlin-Noise Textures
Inheritance
Code
XML encoding
<NoiseTexture logFeature='' numOctaves='6' splitOctaves='FALSE' size='1 1 1' />
Classic encoding
NoiseTexture { logFeature [""] numOctaves 6 splitOctaves FALSE size 1 1 1 }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
image_changed | SFImage | outputOnly | sends a singe image on change | |||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
numOctaves | SFInt32 | inputOutput | 6 | The number of Octavers | ||
size | SFVec3f | inputOutput | 1 1 1 | size in pixel of the texture | ||
splitOctaves | SFBool | inputOutput | FALSE | Flag to split the octaves | ||
textureProperties | SFNode | initializeOnly | TextureProperties | Definition of a texture property set. When set, the corresponding fields like repeat etc of the texture itself are ignored. |