instantreality 1.0

Component:
Texturing
Status:
partly implemented
Structure type:
concrete
Standard:
Avalon

NormalMap2DGenerator

creates a 2D nomal map from the given 2d bump map

Inheritance

Code

XML encoding
<NormalMap2DGenerator normalMapScale='1 1 0.05'
logFeature=''
 />
Classic encoding
NormalMap2DGenerator {
	normalMapScale 1 1 0.05
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFNode bumpMap SFNode inputOutput SingleTexture link to the bump map source image
SFImage image_changed SFImage outputOnly sends a singe image on change
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFVec3f normalMapScale SFVec3f inputOutput 1 1 0.05 3d scale vector for the normal map values
SFNode textureProperties SFNode initializeOnly TextureProperties Definition of a texture property set. When set, the corresponding fields like repeat etc of the texture itself are ignored.