NormalMap3DGenerator
creates a 3D nomal map from the given volume data. The dataFormat field defines the number channes and data types (e.g. 'xyzs' defines a RGBA volume with red = x, green = y, blue = z, and alpha = sourceValue). Allowed values are: 's' (SCALAR), 'S' (SCALAR_NULLEDGE), 'x' (x-normalMap), 'y' (y-nomalMap), 'z' (z-normalMap), 'g' (GRADIENT), 't' (THETA), 'p' (PHI).
Inheritance
Code
XML encoding
<NormalMap3DGenerator voxelFormat='xyz' logFeature='' />
Classic encoding
NormalMap3DGenerator { voxelFormat "xyz" logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
sourceImage | SFNode | inputOutput | SingleTexture | link to the source volume data | ||
voxelFormat | SFString | inputOutput | xyz | defines voxel format ( and size) of the output volume | ||
image_changed | SFImage | outputOnly | sends a singe image on change | |||
textureProperties | SFNode | initializeOnly | TextureProperties | Definition of a texture property set. When set, the corresponding fields like repeat etc of the texture itself are ignored. | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |