instantreality 1.0

Component:
NURBS
Status:
partly implemented
Structure type:
concrete
Standard:
X3D3.0

NurbsCurve

NurbsCurve is a 3D curve analogous to NurbsPatchSurface. The container controlPoint field is a Coordinate or CoordinateDouble node.

Inheritance

Code

XML encoding
<NurbsCurve logFeature=''
optimizationMode='auto'
invalidateVolume='FALSE'
normalUpdateMode='nice'
cacheMode='auto'
resolution='1'
multiResolutionLevel='1'
lit='TRUE'
meshGenerationType='auto'
order='3'
knot=''
weight=''
closed='FALSE'
tessellation='1'
 />
Classic encoding
NurbsCurve {
	logFeature [""]
	optimizationMode ["auto"]
	invalidateVolume FALSE
	normalUpdateMode "nice"
	cacheMode "auto"
	resolution 1
	multiResolutionLevel 1
	lit TRUE
	meshGenerationType "auto"
	order 3
	knot []
	weight []
	closed FALSE
	tessellation 1
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFString meshGenerationType SFString inputOutput auto auto; dynamic; simpleStatic; advancedStatic Geometry creation mode.
SFBool lit SFBool initializeOnly TRUE Specifies whether to enable/disable lighting the geometry. TRUE enables lighting, FALSE disables lighting.
SFFloat resolution SFFloat inputOutput 1 factor for subdivision of mesh
SFInt32 multiResolutionLevel SFInt32 initializeOnly 1 resolution level in progressive mesh
SFBool invalidateVolume SFBool inputOutput FALSE set volume invalid
SFString normalUpdateMode SFString initializeOnly nice none; fast; nice force update of normals; nice update is with creaseAngle, fast is without
SFString cacheMode SFString initializeOnly auto auto; dlist; vbo; off controls the creation of geo cache objects; auto is vbo or dlist for dynamic objects
MFString optimizationMode MFString inputOutput auto auto; all, none, sharedVertex; stripFan; vertexResort; reduceIndexSize; singleIndex optimization mode settings; used leading +/- to switch modes on and off
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything