OrthoViewpoint
The OrthoViewpoint node defines a viewpoint that provides an orthographic view of the scene. An orthographic view is one in which all projectors are parallel to the projector from centerOfRotation to position.
Inheritance
Code
XML encoding
<OrthoViewpoint fieldOfView='-1,-1,1,1' centerOfRotation='0 0 0' orientation='0 0 1 0' position='0 0 10' upVector='0 1 0' zNear='-1' zFar='-1' jump='TRUE' retainUserOffsets='FALSE' isDefault='FALSE' description='' triggerName='Synchronize' logFeature='' />
Classic encoding
OrthoViewpoint { fieldOfView [-1,-1,1,1] centerOfRotation 0 0 0 orientation 0 0 1 0 position 0 0 10 upVector 0 1 0 zNear -1 zFar -1 jump TRUE retainUserOffsets FALSE isDefault FALSE description "" triggerName "Synchronize" logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
description | SFString | initializeOnly | Text description or navigation hint to be displayed for this Bindable. Hint: make descriptions clear and readable. Warning: without description, Bindable (e.g. Viewpoint objs) can not be activated/deactivated with keyboard or gui messages (e.g. switched with PgUp bzw PgDn) | |||
isDefault | SFBool | initializeOnly | FALSE | indicates if the object is the default bindable or not (generated if the scene did not contain any Bindable of a missing Type (e.g. Viewpoint)) | ||
triggerName | SFString | initializeOnly | Synchronize | name of the dynamic context-slot which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutut to the triggerSlot-eventInput Slot. | ||
bind | XFAny | inputOnly | sending any event to this slot will bind/activate the Bindable | |||
set_bind | SFBool | inputOnly | Sending event set_bind=true makes this node active. Sending event set_bind=false makes this node inactive. Thus setting set_bind to true/false will pop/push (enable/disable) this Bindable | |||
transformation_result | SFMatrix4f | inputOnly | this slot is used to transform the view to the given local transformation. It is mainly used to return the camera transformation after processed by a NavigationEvaluator | |||
triggerSlot | SFTime | inputOnly | slot which is used internally to connect a dynamic context-slot which name is set by the triggerName value. Its used automatically to install run-time environment trigger. | |||
centerOfRotation | SFVec3f | inputOutput | 0 0 0 | centerOfRotation point relates to NavigationInfo EXAMINE mode. | ||
children | MFNode | inputOutput | the children fields allow to place object relative to the current camera transformation. | |||
effects | MFNode | inputOutput | VisualEffects | Specifies the desired global effects like depth of field and motion blur for the post-processing step that are specific to a certain camera or lens type. | ||
fieldOfView | MFFloat | inputOutput | -1,-1,1,1 | The fieldOfView field specifies minimum and maximum extents of the view in units of the local coordinate system | ||
jump | SFBool | inputOutput | TRUE | Sspecifies whether the user's view jumps to the position and orientation of a bound node or remains unchanged | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
navigator | MFNode | inputOutput | Navigator3D | holds the 3d navigator which will be called for bound nodes | ||
orientation | SFRotation | inputOutput | 0 0 1 0 | Rotation (axis, angle in radians) of Viewpoint, relative to default -Z axis direction in local coordinate system. Hint: this is orientation _change_ from default direction (0 0 -1). Hint: complex rotations can be accomplished axis-by-axis using parent Transforms. | ||
position | SFVec3f | inputOutput | 0 0 10 | Position (x, y, z in meters) relative to local coordinate system. | ||
retainUserOffsets | SFBool | inputOutput | FALSE | retainUserOffsets is FALSE, the viewer is returned to the originally defined viewpoint position/orientation after local navigation | ||
splitGroup | SFNode | inputOutput | SplitGroup | holds SplitGroup node for this bindable | ||
upVector | SFVec3f | inputOutput | 0 1 0 | The up vector in world space (usually the y axis). | ||
zFar | SFFloat | inputOutput | -1 | z-far position; used for clipping | ||
zNear | SFFloat | inputOutput | -1 | z-near position; used for clipping | ||
bindTime | SFTime | outputOnly | Event sent when node becomes active/inactive. | |||
isBound | SFBool | outputOnly | FALSE | Event true sent when node becomes active, event false sent when unbound by another node. | ||
isInteractive | SFBool | outputOnly | FALSE | Event true sent when node becomes interactive, user can navigate the view transformation | ||
transformation_request | SFMatrix4f | outputOnly | sends a new request to evaluate a local transformation. Its mainly used together with a NavigationEvaluator node to verify the transformation given by the navigator |