instantreality 1.0

Component:
PickingSensor
Status:
interface only
Structure type:
abstract
Standard:
X3D3.2

PickingNode

The PickingNode abstract node type is the base node type that represents the lowest common denominator of picking capabilities.

Inheritance

Code

XML encoding
<PickingNode objectType='ALL'
intersectionType='BOUNDS'
sortOrder='CLOSEST'
detectionLevel='exact'
triggerName='Collision'
description=''
enabled='TRUE'
logFeature=''
 />
Classic encoding
PickingNode {
	objectType ["ALL"]
	intersectionType "BOUNDS"
	sortOrder "CLOSEST"
	detectionLevel "exact"
	triggerName "Collision"
	description ""
	enabled TRUE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFString objectType MFString inputOutput ALL The objectType field lists the types of object that are to be tested for intersections. An arbitrary label may be specified here in addition to the predefined types.
SFNode pickingGeometry SFNode inputOutput NULL Geometry The pickingGeometry field specifies the exact coordinates of the geometry that will be performing the intersection testing. The acceptable range of node types and how they are to be interpreted shall be defined by the individual concrete nodes.
MFNode pickTarget MFNode inputOutput BoundedNode The pickTarget field specifies the list of nodes against which the picking operation should be performed.
MFNode pickedGeometry MFNode outputOnly The pickedGeometry field communicates the node or nodes that have been found to intersect with the picking geometry from the last time this node performed a picking operation.
SFString intersectionType SFString initializeOnly BOUNDS [GEOMETRY, BOUNDS] The intersectionType field specifies the precision of the collision computation. The intersectionType constants may be extended by the individual concrete node to provide addtional options.
SFString sortOrder SFString initializeOnly CLOSEST [CLOSEST, ALL, ALL_SORTED] The values provided by pickedGeometry shall be dependent on the setting of the sortOrder field.
SFTime collideTime SFTime outputOnly Everytime the sensor detects a collision the eventout sends the current timeStamp
SFBool collide SFBool outputOnly If the collide state chanages this slot sends a new event. TRUE if the trees collide and FALSE if the do not collide anymore.
SFVec3f point SFVec3f outputOnly This slot sends the global collide point
SFVec3f point1 SFVec3f outputOnly This slot sends the local collide point for the first object
SFVec3f point2 SFVec3f outputOnly This slot sends the local collide point for the second object
SFVec3f normal1 SFVec3f outputOnly sends the global collide normal for the first object
SFVec3f normal2 SFVec3f outputOnly sends the global collide normal for the second object
SFNode object1 SFNode outputOnly Node sends the first object on collision
SFNode object2 SFNode outputOnly Node sends the second object on collision
SFString detectionLevel SFString inputOutput exact box, hull, exact defines the detections level. Valid values are box, hull and axact
SFString triggerName SFString initializeOnly Collision name of the dynamic context-slot which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutut to the triggerSlot-eventInput Slot.
SFTime triggerSlot SFTime inputOnly slot which is used internally to connect a dynamic context-slot which name is set by the triggerName value. Its used automatically to install run-time environment trigger.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything