instantreality 1.0

Component:
Texturing
Status:
fully implemented
Structure type:
concrete
Standard:
X3D3.0

PixelTexture1D

PixelTexture1D creates a 1D-image texture map using a numeric array of pixel values. Texture maps have a 1D coordinate system (s) with (s) values in range [0.0, 1.0] for opposite corners of the image. Hint: this is a good way to bundle image(s) into a single scene file, avoiding mutliple downloads. Warning: aggregate file size can grow dramatically. Hint: insert Shape and Appearance nodes before adding texture.

Inheritance

Code

XML encoding
<PixelTexture1D logFeature=''
image='0 0 0'
 />
Classic encoding
PixelTexture1D {
	logFeature [""]
	image 0 0 0
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything