PointLight
PointLight is a light source that illuminates shapes in all directions Light illuminates all geometry and is not scoped by scene graph hierarchy Lights have no visible shape themselves and shine through occluding geometry. Hint: HeadLight is controlled by NavigationInfo.
Inheritance
Code
XML encoding
<PointLight on='TRUE' logFeature='' proxyGeometrySize='1 1 1' shadowIntensity='0' showProxyGeometry='FALSE' intensity='1' color='1 1 1' ambientIntensity='0' global='TRUE' location='0 0 0' radius='100' attenuation='1 0 0' />
Classic encoding
PointLight { on TRUE logFeature [""] proxyGeometrySize 1 1 1 shadowIntensity 0 showProxyGeometry FALSE intensity 1 color 1 1 1 ambientIntensity 0 global TRUE location 0 0 0 radius 100 attenuation 1 0 0 }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
showProxyGeometry | SFBool | inputOutput | FALSE | toggle geometry at light position (use for visual debugging) | ||
proxyGeometrySize | SFVec3f | inputOutput | 1 1 1 | scales proxy geometry | ||
shadowIntensity | SFFloat | inputOutput | 0 | [0, 1] | intensity of the shadow; 0 is no shadow at all | |
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything |