PointLight
PointLight is a light source that illuminates shapes in all directions Light illuminates all geometry and is not scoped by scene graph hierarchy Lights have no visible shape themselves and shine through occluding geometry. Hint: HeadLight is controlled by NavigationInfo.
Inheritance
Code
XML encoding
<PointLight on='TRUE' logFeature='' proxyGeometrySize='1 1 1' shadowIntensity='0' showProxyGeometry='FALSE' intensity='1' color='1 1 1' ambientIntensity='0' global='TRUE' location='0 0 0' radius='100' attenuation='1 0 0' />
Classic encoding
PointLight { on TRUE logFeature [""] proxyGeometrySize 1 1 1 shadowIntensity 0 showProxyGeometry FALSE intensity 1 color 1 1 1 ambientIntensity 0 global TRUE location 0 0 0 radius 100 attenuation 1 0 0 }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
global | SFBool | inputOutput | TRUE | indicates if the light is global (influences all elements in the scene) or local (only the childs of the parent node) | ||
on | SFBool | inputOutput | TRUE | Enables/disables this effector (e.g. light) | ||
showProxyGeometry | SFBool | inputOutput | FALSE | toggle geometry at light position (use for visual debugging) | ||
color | SFColor | inputOutput | 1 1 1 | color of light, applied to colors of objects. | ||
ambientIntensity | SFFloat | inputOutput | 0 | [0, 1] | Brightness of ambient (nondirectional background) emission from the light. | |
intensity | SFFloat | inputOutput | 1 | [0, 1] | Brightness of direct emission from the light. | |
radius | SFFloat | inputOutput | 100 | (NOT IMPLEMENTED YET) Maximum effective distance of light relative to local light position, affected by ancestor scaling. | ||
shadowIntensity | SFFloat | inputOutput | 0 | [0, 1] | intensity of the shadow; 0 is no shadow at all | |
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
attenuation | SFVec3f | inputOutput | 1 0 0 | Constant, linear-distance and squared-distance dropoff factors. | ||
location | SFVec3f | inputOutput | 0 0 0 | Position of light relative to local coordinate system. | ||
proxyGeometrySize | SFVec3f | inputOutput | 1 1 1 | scales proxy geometry |