instantreality 1.0

Component:
Geometry3D
Status:
experimental
Structure type:
concrete
Standard:
X3D2.0

PopGeometry

Experimental geometry node, implementing the level-wise packaged result data of the "Progressively Sorted Primititves" algorithm.

Inheritance

Code

XML encoding
<PopGeometry sphericalNormals='false'
vertexBufferSize='0'
indexedRendering='true'
logFeature=''
optimizationMode='auto'
cacheMode='auto'
normalUpdateMode='nice'
invalidateVolume='FALSE'
resolution='1'
multiResolutionLevel='1'
lit='TRUE'
useGeoCache='TRUE'
solid='TRUE'
tightSize='1 1 1'
bbMaxModF='1 1 1'
bbMin='0 0 0'
numAnchorVertices='0'
bbMinModF='0 0 0'
vertexCount=''
primType='triangles'
position='0 0 0'
size='1 1 1'
normalPerVertex='TRUE'
attributeStride='0'
positionOffset='0'
normalOffset='0'
texcoordOffset='0'
colorOffset='0'
positionPrecision='2'
normalPrecision='1'
texcoordPrecision='2'
colorPrecision='1'
 />
Classic encoding
PopGeometry {
	sphericalNormals false
	vertexBufferSize 0
	indexedRendering true
	logFeature [""]
	optimizationMode ["auto"]
	cacheMode "auto"
	normalUpdateMode "nice"
	invalidateVolume FALSE
	resolution 1
	multiResolutionLevel 1
	lit TRUE
	useGeoCache TRUE
	solid TRUE
	tightSize 1 1 1
	bbMaxModF 1 1 1
	bbMin 0 0 0
	numAnchorVertices 0
	bbMinModF 0 0 0
	vertexCount []
	primType ["triangles"]
	position 0 0 0
	size 1 1 1
	normalPerVertex TRUE
	attributeStride 0
	positionOffset 0
	normalOffset 0
	texcoordOffset 0
	colorOffset 0
	positionPrecision 2
	normalPrecision 1
	texcoordPrecision 2
	colorPrecision 1
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFString primType MFString inputOutput triangles defines the primitive types
MFNode levels MFNode inputOutput PopGeometryLevel holds all of the geometry levels
SFInt32 attributeStride SFInt32 initializeOnly 0 size (in bytes) of a single vertex buffer element which contains all attribute data for that vertex
SFInt32 positionOffset SFInt32 initializeOnly 0 offset of position data in the interleaved vertex attribute buffer
SFInt32 normalOffset SFInt32 initializeOnly 0 offset of normal data in the interleaved vertex attribute buffer
SFInt32 texcoordOffset SFInt32 initializeOnly 0 offset of texture coordinate data in the interleaved vertex attribute buffer
SFInt32 colorOffset SFInt32 initializeOnly 0 offset of color data in the interleaved vertex attribute buffer
SFInt32 positionPrecision SFInt32 initializeOnly 2 Precision (in bytes) of position data in the interleaved vertex data buffer
SFInt32 normalPrecision SFInt32 initializeOnly 1 Precision (in bytes) of normal data in the interleaved vertex data buffer
SFInt32 texcoordPrecision SFInt32 initializeOnly 2 Precision (in bytes) of texture coordinate data in the interleaved vertex data buffer
SFInt32 colorPrecision SFInt32 initializeOnly 1 Precision (in bytes) of color data in the interleaved vertex data buffer
SFInt32 vertexBufferSize SFInt32 initializeOnly 0 size of the vertex data buffer - for indexed rendering, this usually differs from the total vertexCount
SFBool indexedRendering SFBool initializeOnly true specifies whether indexed rendering should be used
SFBool sphericalNormals SFBool initializeOnly false Specifies whether normals are encoded using spherical coordinates
SFInt32 numAnchorVertices SFInt32 initializeOnly 0 number of anchor vertices, which are constrained to keep their original positions. Used to locate those in the (begin of the) buffer.
SFBool useGeoCache SFBool initializeOnly TRUE controlls the use of geometry caches for primitives with equal properties
SFBool lit SFBool initializeOnly TRUE Specifies whether to enable/disable lighting the geometry. TRUE enables lighting, FALSE disables lighting.
SFFloat resolution SFFloat inputOutput 1 factor for subdivision of mesh
SFInt32 multiResolutionLevel SFInt32 initializeOnly 1 resolution level in progressive mesh
SFBool invalidateVolume SFBool inputOutput FALSE set volume invalid
SFString normalUpdateMode SFString initializeOnly nice none; fast; nice force update of normals; nice update is with creaseAngle, fast is without
SFString cacheMode SFString initializeOnly auto auto; dlist; vbo; off controls the creation of geo cache objects; auto is vbo or dlist for dynamic objects
MFString optimizationMode MFString inputOutput auto auto; all, none, sharedVertex; stripFan; vertexResort; reduceIndexSize; singleIndex optimization mode settings; used leading +/- to switch modes on and off
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything