PopGeometry
Experimental geometry node, implementing the level-wise packaged result data of the "Progressively Sorted Primititves" algorithm.
Inheritance
Code
XML encoding
<PopGeometry sphericalNormals='false' vertexBufferSize='0' indexedRendering='true' logFeature='' optimizationMode='auto' cacheMode='auto' normalUpdateMode='nice' invalidateVolume='FALSE' resolution='1' multiResolutionLevel='1' lit='TRUE' useGeoCache='TRUE' solid='TRUE' tightSize='1 1 1' bbMaxModF='1 1 1' bbMin='0 0 0' numAnchorVertices='0' bbMinModF='0 0 0' vertexCount='' primType='triangles' position='0 0 0' size='1 1 1' normalPerVertex='TRUE' attributeStride='0' positionOffset='0' normalOffset='0' texcoordOffset='0' colorOffset='0' positionPrecision='2' normalPrecision='1' texcoordPrecision='2' colorPrecision='1' />
Classic encoding
PopGeometry { sphericalNormals false vertexBufferSize 0 indexedRendering true logFeature [""] optimizationMode ["auto"] cacheMode "auto" normalUpdateMode "nice" invalidateVolume FALSE resolution 1 multiResolutionLevel 1 lit TRUE useGeoCache TRUE solid TRUE tightSize 1 1 1 bbMaxModF 1 1 1 bbMin 0 0 0 numAnchorVertices 0 bbMinModF 0 0 0 vertexCount [] primType ["triangles"] position 0 0 0 size 1 1 1 normalPerVertex TRUE attributeStride 0 positionOffset 0 normalOffset 0 texcoordOffset 0 colorOffset 0 positionPrecision 2 normalPrecision 1 texcoordPrecision 2 colorPrecision 1 }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
vertexCount | MFInt32 | inputOutput | vertexCount describes how many elements are used per primType | |||
position | SFVec3d | inputOutput | 0 0 0 | object center in local coordinates | ||
size | SFVec3d | inputOutput | 1 1 1 | object size of the largest bounding box (for fmod encoding) in local coordinates | ||
normalPerVertex | SFBool | initializeOnly | TRUE | Whether normals are applied per vertex (true) or per triangle (false). | ||
bbMinModF | SFVec3d | inputOutput | 0 0 0 | (minimum values of bounding box) mod (maximal bounding box size) | ||
bbMaxModF | SFVec3d | inputOutput | 1 1 1 | (maximum values of bounding box) mod (maximal bounding box size) | ||
bbMin | SFVec3d | inputOutput | 0 0 0 | minimum values of bounding box in object space | ||
tightSize | SFVec3d | inputOutput | 1 1 1 | real object size in local coordinates | ||
solid | SFBool | initializeOnly | TRUE | Setting "solid" true means draw only one side of polygons (backface culling on), setting "solid" false means draw both sides of polygons (backface culling off). Warning: default value true can completely hide geometry if viewed from wrong side! | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |