instantreality 1.0

Component:
Shaders
Status:
fully implemented
Structure type:
concrete
Standard:
X3D3.1

ProgramShader

The ProgramShader node defines a shader that can consist of one or more individually programmable, self contained pieces. Each piece, represented by a ShaderProgram node, shall be a self-contained source that does not rely on any other source file and can manage one part of the programmable pipeline (e.g. vertex or fragment processing).

Inheritance

Code

XML encoding
<ProgramShader language='auto'
logFeature=''
 />
Classic encoding
ProgramShader {
	language "auto"
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything