ProgrammableParticleSystem
Defines a Particle System. It is only a Simulator and does not rendering. For Rendering use e. ParticleSet oder PointSet and route the coord,secCoord,... data.
Inheritance
Code
XML encoding
<ProgrammableParticleSystem logFeature='' enabled='TRUE' localCoordSystem='TRUE' maxStepsPerFrame='-1' maxStepTime='-1' minStepsPerFrame='-1' speed='1' velocity='' time='0' size='' color='' coord='' secCoord='' transparency='0' shaderUrl='' whichShader='-1' secCoordDomainParam='1 1 1' secCoordDomainType='point' velocityDomainParam='1 1 1' velocityDomainType='point' sizeDomainParam='1 1 1' sizeDomainType='point' colorDomainParam='1 1 1' colorDomainType='point' sourceDomainParam='0 0 0' sourceDomainType='point' sourceRate='0' startingAge='0' maxParticle='1000' addParticleData='FALSE' trackCoord='TRUE' />
Classic encoding
ProgrammableParticleSystem { logFeature [""] enabled TRUE localCoordSystem TRUE maxStepsPerFrame -1 maxStepTime -1 minStepsPerFrame -1 speed 1 velocity [] time 0 size [] color [] coord [] secCoord [] transparency 0 shaderUrl [""] whichShader -1 secCoordDomainParam [1 1 1] secCoordDomainType "point" velocityDomainParam [1 1 1] velocityDomainType "point" sizeDomainParam [1 1 1] sizeDomainType "point" colorDomainParam [1 1 1] colorDomainType "point" sourceDomainParam [0 0 0] sourceDomainType "point" sourceRate 0 startingAge 0 maxParticle 1000 addParticleData FALSE trackCoord TRUE }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
enabled | SFBool | inputOutput | TRUE | Flag to enable/disable the node behaviour | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |