instantreality 1.0

Component:
Simulator
Status:
fully implemented
Structure type:
concrete
Standard:
X3D3.2

ProgrammableParticleSystem

Defines a Particle System. It is only a Simulator and does not rendering. For Rendering use e. ParticleSet oder PointSet and route the coord,secCoord,... data.

Inheritance

Code

XML encoding
<ProgrammableParticleSystem logFeature=''
enabled='TRUE'
localCoordSystem='TRUE'
maxStepsPerFrame='-1'
maxStepTime='-1'
minStepsPerFrame='-1'
speed='1'
velocity=''
time='0'
size=''
color=''
coord=''
secCoord=''
transparency='0'
shaderUrl=''
whichShader='-1'
secCoordDomainParam='1 1 1'
secCoordDomainType='point'
velocityDomainParam='1 1 1'
velocityDomainType='point'
sizeDomainParam='1 1 1'
sizeDomainType='point'
colorDomainParam='1 1 1'
colorDomainType='point'
sourceDomainParam='0 0 0'
sourceDomainType='point'
sourceRate='0'
startingAge='0'
maxParticle='1000'
addParticleData='FALSE'
trackCoord='TRUE'
 />
Classic encoding
ProgrammableParticleSystem {
	logFeature [""]
	enabled TRUE
	localCoordSystem TRUE
	maxStepsPerFrame -1
	maxStepTime -1
	minStepsPerFrame -1
	speed 1
	velocity []
	time 0
	size []
	color []
	coord []
	secCoord []
	transparency 0
	shaderUrl [""]
	whichShader -1
	secCoordDomainParam [1 1 1]
	secCoordDomainType "point"
	velocityDomainParam [1 1 1]
	velocityDomainType "point"
	sizeDomainParam [1 1 1]
	sizeDomainType "point"
	colorDomainParam [1 1 1]
	colorDomainType "point"
	sourceDomainParam [0 0 0]
	sourceDomainType "point"
	sourceRate 0
	startingAge 0
	maxParticle 1000
	addParticleData FALSE
	trackCoord TRUE
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFBool enabled SFBool inputOutput TRUE Flag to enable/disable the node behaviour
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element