instantreality 1.0

fully implemented
Structure type:


This abstract node type is the base type for all prototype instances in the X3D system. Any user-defined nodes declared with PROTO or EXTERNPROTO are instantiated using this base type. An PrototypeInstance may be place anywhere in the scene graph where it is legal to place the first node declared within the prototype instance. For example, if the base type of first node is Geometry, that prototype may be instantiated anywhere in the scene graph that allows for an appearance node (e.g. Shape).



XML encoding
<ProtoInstance logFeature=''
Classic encoding
ProtoInstance {
	logFeature [""]


Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFNode _protoChildren MFNode initializeOnly This is a private field which holds the subtree of the proto
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element