instantreality 1.0

Component:
EnvironmentalSensor
Status:
fully implemented
Structure type:
concrete
Standard:
X3D2.0

ProximitySensor

ProximitySensor generates events when the viewer enters, exits and moves within a region of space (defined by a box). Hint: multiple USEd instances are cumulative, but avoid overlaps. Hint: can first use Transform to relocate/reorient box. Hint: surround entire world to start behaviors once scene is loaded.

Inheritance

Code

XML encoding
<ProximitySensor center='0 0 0'
size='0 0 0'
triggerName='Synchronize'
description=''
enabled='TRUE'
logFeature=''
 />
Classic encoding
ProximitySensor {
	center 0 0 0
	size 0 0 0
	triggerName "Synchronize"
	description ""
	enabled TRUE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFString triggerName SFString initializeOnly Synchronize name of the dynamic context-slot which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutut to the triggerSlot-eventInput Slot.
SFTime triggerSlot SFTime inputOnly slot which is used internally to connect a dynamic context-slot which name is set by the triggerName value. Its used automatically to install run-time environment trigger.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything