ProximitySensor
ProximitySensor generates events when the viewer enters, exits and moves within a region of space (defined by a box). Hint: multiple USEd instances are cumulative, but avoid overlaps. Hint: can first use Transform to relocate/reorient box. Hint: surround entire world to start behaviors once scene is loaded.
Inheritance
Code
XML encoding
<ProximitySensor center='0 0 0' size='0 0 0' triggerName='Synchronize' description='' enabled='TRUE' logFeature='' />
Classic encoding
ProximitySensor { center 0 0 0 size 0 0 0 triggerName "Synchronize" description "" enabled TRUE logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
triggerName | SFString | initializeOnly | Synchronize | name of the dynamic context-slot which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutut to the triggerSlot-eventInput Slot. | ||
triggerSlot | SFTime | inputOnly | slot which is used internally to connect a dynamic context-slot which name is set by the triggerName value. Its used automatically to install run-time environment trigger. | |||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything |