RenderedTexture
This extension provides the ability to dynamically render a partial scenegraph to an offscreen texture that can then be used on the geometry of a node. This can be used in many different ways such as creating mirror effects, inputs to shaders etc. The purpose of this component is to provide for extended visual effects, but not the complete form of offscreen rendering and buffers that would be available to lower-level rendering APIs.
Inheritance
Code
XML encoding
<RenderedTexture logFeature='' triggerName='Render' frameBufferMode='auto' update='NONE' readBuffer='FALSE' description='' zOffset='' dimensions='128 128 4 1 1' depthMap='' />
Classic encoding
RenderedTexture { logFeature [""] triggerName "Render" frameBufferMode "auto" update "NONE" readBuffer FALSE description "" zOffset [] dimensions [128 128 4 1 1] depthMap [] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
excludeNodes | MFNode | initializeOnly | Node | By default, the siblings should be excluded; here you can list them. | ||
textureProperties | SFNode | initializeOnly | TextureProperties | Definition of a texture property set. When set, the corresponding fields like repeat etc of the texture itself are ignored. | ||
triggerName | SFString | initializeOnly | Render | name of the dynamic context-slot which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutut to the triggerSlot-eventInput Slot. | ||
triggerSlot | SFTime | inputOnly | slot which is used internally to connect a dynamic context-slot which name is set by the triggerName value. Its used automatically to install run-time environment trigger. | |||
background | SFNode | inputOutput | NULL | BackgroundBindable | Base background texture. | |
depthMap | MFBool | inputOutput | Determines if textures shall be treated as depth map. | |||
description | SFString | inputOutput | Textual description. | |||
dimensions | MFInt32 | inputOutput | 128 128 4 1 1 | Size in pixels, color components, depth (5th parameter determines number MRTs, NYI) | ||
environment | SFNode | inputOutput | NULL | EnvironmentBindable | Environment for shadows (not fully implemented yet). | |
fog | SFNode | inputOutput | NULL | FogBindable | Fog (NYI). | |
foreground | SFNode | inputOutput | NULL | ForegroundBindable | Contains a list of Overlays. | |
frameBufferMode | SFString | inputOutput | auto | auto, fbo, copy, pbuffer | Controls the frame buffer mode (e.g. use standard GL or FBOs). | |
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
readBuffer | SFBool | inputOutput | FALSE | If true, the framebuffer content is read back into the image (be carefull: extremly slow). | ||
scene | SFNode | inputOutput | NULL | Node | Separate, potentially independent, subscene (same if unset). | |
targets | MFNode | inputOutput | SingleTexture | The targets field contains a list of texture nodes (for most effects, this field isn't needed). | ||
update | SFString | inputOutput | NONE | [NONE, NEXT_FRAME_ONLY, ALWAYS] | One of "NONE", "NEXT_FRAME_ONLY" (only once), "ALWAYS" (for fully dynamic settings). | |
viewpoint | SFNode | inputOutput | NULL | ViewBindable | Position from which to render. | |
zOffset | MFInt32 | inputOutput | The zOffset specifies the z-offset of one or more 2-dimensional images within a 3-dimensional texture. | |||
image_changed | SFImage | outputOnly | sends a singe image on change | |||
projection | SFMatrix4f | outputOnly | Projection Matrix of RT Camera (useful for shadows). | |||
viewing | SFMatrix4f | outputOnly | Modelview Matrix of RT Camera (needed for converting in RT system). |