SceneAct
This node holds information for controlling animations via PML.
Inheritance
Code
XML encoding
<SceneAct url='' visited='FALSE' name='' logFeature='' />
Classic encoding
SceneAct { url [""] visited FALSE name "" logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
finished | SFBool | outputOnly | Sends true, when script is stopped | |||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
name | SFString | initializeOnly | The name of the animation object as given in the PML definition. Here, the PML id must be the same as the value of this field for setting up the connection between PML and X3D. | |||
run | SFBool | inputOnly | Triggers begin/ end of this action | |||
timeline | SFNode | initializeOnly | NULL | TimelineComposer | Holds reference to current TLC. | |
url | MFString | inputOutput | url of pml action script | |||
visited | SFBool | inputOutput | FALSE | Simple state management; usable for switching between two different scripts. |