instantreality 1.0

Component:
Time
Status:
fully implemented
Structure type:
abstract
Standard:
Avalon

SceneTimeSensor

Base node type for all sensor nodes which monitor and react on the current scene time

Inheritance

Code

XML encoding
<SceneTimeSensor triggerName='Timer'
description=''
enabled='TRUE'
logFeature=''
 />
Classic encoding
SceneTimeSensor {
	triggerName "Timer"
	description ""
	enabled TRUE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFBool enabled SFBool inputOutput TRUE Enables/disables the sensor node.
SFBool isActive SFBool outputOnly FALSE isActive true/false events are sent when the sensor gets active
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFString description SFString inputOutput Text description to comment the sensor task. Can be used in run-time systems to give usefull feedback to the user and developer
SFString triggerName SFString initializeOnly Timer name of the dynamic context-slot which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutut to the triggerSlot-eventInput Slot.
SFTime triggerSlot SFTime inputOnly slot which is used internally to connect a dynamic context-slot which name is set by the triggerName value. Its used automatically to install run-time environment trigger.