instantreality 1.0

Component:
Scripting
Status:
fully implemented
Structure type:
concrete
Standard:
X3D2.0

Script

Script provides programmed behavior for a scene. Define the script interface with "field" tags. Scripting code is embedded in a child CDATA node or (deprecated) in the url field. Optionally supported languages: ECMAScript/JavaScript and (via url to a myNode.class file) Java.

Inheritance

Code

XML encoding
<Script url=''
directOutput='FALSE'
mustEvaluate='FALSE'
triggerName='Timer'
logFeature=''
 />
Classic encoding
Script {
	url [""]
	directOutput FALSE
	mustEvaluate FALSE
	triggerName "Timer"
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFString triggerName SFString initializeOnly Timer name of the dynamic context-slot which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutut to the triggerSlot-eventInput Slot.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything