ShadedVolumeStyle
The shaded volume style applies traditional local illumination model that is used in polygonal rendering to volume rendering. In this style, the source voxel value ignored other than to determine if it is a surface that needs to be shaded or not and the normal at that surface. Typically this style is used combined with the ISOSurfaceVolumeData to extract surfaces from the data and render each surface with a different colour. Determination of whether the voxel should be shaded using this model is the responsibility of the volume data definition.
Inheritance
Code
XML encoding
<ShadedVolumeStyle lighting='FALSE' shadows='FALSE' phaseFunction='Henyey-Greenstein' enabled='TRUE' logFeature='' />
Classic encoding
ShadedVolumeStyle { lighting FALSE shadows FALSE phaseFunction "Henyey-Greenstein" enabled TRUE logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |