instantreality 1.0

Component:
VolumeRendering
Status:
partly implemented
Structure type:
concrete
Standard:
X3D

ShadedVolumeStyle

The shaded volume style applies traditional local illumination model that is used in polygonal rendering to volume rendering. In this style, the source voxel value ignored other than to determine if it is a surface that needs to be shaded or not and the normal at that surface. Typically this style is used combined with the ISOSurfaceVolumeData to extract surfaces from the data and render each surface with a different colour. Determination of whether the voxel should be shaded using this model is the responsibility of the volume data definition.

Inheritance

Code

XML encoding
<ShadedVolumeStyle lighting='FALSE'
shadows='FALSE'
phaseFunction='Henyey-Greenstein'
enabled='TRUE'
logFeature=''
 />
Classic encoding
ShadedVolumeStyle {
	lighting FALSE
	shadows FALSE
	phaseFunction "Henyey-Greenstein"
	enabled TRUE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element