ShaderCode
The ShaderCode node provides programmed shading behaviour for a scene. Shader Code can be embedded or read from a source defined in the url field.
Inheritance
Code
XML encoding
<ShaderCode type='VERTEX' profile='' url='' logFeature='' />
Classic encoding
ShaderCode { type "VERTEX" profile [""] url [""] logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
type | SFString | initializeOnly | VERTEX | VERTEX; FRAGMENT; GEOMETRY | Indicates whether this object shall be compiled as a vertex shader, fragment shader or geo shader type. | |
url | MFString | inputOutput | cdata | Points to a shader file or contains shader code. The shader code will be interpreted according to the type field. When the url field contains no values ([]), this object instance is ignored. | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |