instantreality 1.0

Component:
Snapping
Status:
partly implemented
Structure type:
concrete
Standard:
Avalon

SnapSensor

SnapSensors snap into SnapIns. Think of them as a filter between e.g. a SpaceSensor and the Transformation it controls. The SpaceSensor is routed through the SnapSensor into the target field. If the SnapSensor is close to a compatible SnapIn, it will adjust the incoming transformation to match the SnapIn's constraints. The typical route connections: sender.matrix_changed TO snapSensor.set_matrix snapSensor.matrix_changed TO receiver.set_matrix sender.isActive TO snapSensor.set_isActive snapSensor.matrixOffset_changed TO sender.set_matrixOffset

Inheritance

Code

XML encoding
<SnapSensor matrix='identity'
translation='0 0 0'
rotation='0 0 1 0'
idList='default'
sensingRadius='10'
locationOffset='identity'
locationTranslation='0 0 0'
locationRotation='0 0 0 1'
visibleSize='1.0'
description=''
enabled='TRUE'
logFeature=''
 />
Classic encoding
SnapSensor {
	matrix identity
	translation 0 0 0
	rotation 0 0 1 0
	idList ["default"]
	sensingRadius 10
	locationOffset identity
	locationTranslation 0 0 0
	locationRotation 0 0 0 1
	visibleSize 1.0
	description ""
	enabled TRUE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFString description SFString inputOutput Text description to comment the sensor task. Can be used in run-time systems to give usefull feedback to the user and developer
SFBool enabled SFBool inputOutput TRUE Enables/disables the sensor node.
SFBool isActive SFBool outputOnly FALSE isActive true/false events are sent when the sensor gets active
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element