SocketInterface
Simple socket interface node. If acceptPort is set, the node opens a server socket at the given port number. Otherwise it tries to connect as client using the address given by connectHost (name or IP address) and connectPort .To read data from the socket use a route from the Field "read"; to write data to the socket, route into the Field "write". Hint: according to IANA (http://www.iana.org/assignments/port-numbers), "Dynamic and/or Private Ports" (thus the ones neither "Well Known" nor "Registered") are those from 49152 through 65535. Choose from them if possible.
Inheritance
Code
XML encoding
<SocketInterface triggerName='Timer' connectHost='' connectPort='50000' acceptPort='0' logFeature='' />
Classic encoding
SocketInterface { triggerName "Timer" connectHost "" connectPort 50000 acceptPort 0 logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
acceptPort | SFInt32 | initializeOnly | 0 | Accept connections at the given port | ||
connectHost | SFString | initializeOnly | Name of host to connect to. | |||
connectPort | SFInt32 | initializeOnly | 50000 | Port to connect to at host connectHost | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
read | SFString | outputOnly | Input buffer for socket read. Generates an EventOut when data was received. | |||
triggerName | SFString | initializeOnly | Timer | name of the dynamic context-slot which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutut to the triggerSlot-eventInput Slot. | ||
write | SFString | inputOnly | Output buffer for socket write. Writes to the socket when an EventIn triggers. |