SolidTexture
Simple Helper node a create a solid texture
Inheritance
Code
XML encoding
<SolidTexture color='0 0 0 1' size='1 1 1' logFeature='' />
Classic encoding
SolidTexture { color 0 0 0 1 size 1 1 1 logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
textureProperties | SFNode | initializeOnly | TextureProperties | Definition of a texture property set. When set, the corresponding fields like repeat etc of the texture itself are ignored. | ||
color | SFColorRGBA | inputOutput | 0 0 0 1 | rgbA color which will be used for every pixel in the solid texture | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
size | SFVec3f | inputOutput | 1 1 1 | size in pixel of the texture | ||
image_changed | SFImage | outputOnly | sends a singe image on change |