instantreality 1.0

Component:
Sound
Status:
fully implemented
Structure type:
concrete
Standard:
X3D2.0

Sound

Sound contains an AudioClip or MovieTexture for sound playback. You can also substitute a type-matched ProtoInstance for content.

Inheritance

Code

XML encoding
<Sound enabled='TRUE'
direction='0 0 1'
intensity='1'
location='0 0 0'
maxBack='10'
maxFront='10'
minBack='1'
minFront='1'
priority='0'
spatialize='TRUE'
visualize='FALSE'
logFeature=''
 />
Classic encoding
Sound {
	enabled TRUE
	direction 0 0 1
	intensity 1
	location 0 0 0
	maxBack 10
	maxFront 10
	minBack 1
	minFront 1
	priority 0
	spatialize TRUE
	visualize FALSE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFBool enabled SFBool inputOutput TRUE Enables or disables the Sound node. A Sound node that is disabled does not play sounds.
SFBool visualize SFBool inputOutput FALSE Set this field to TRUE get a visual feedback about the Sound node (its position and size) drawn on the screen. This is for debugging purposes.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything