Sound
Sound contains an AudioClip or MovieTexture for sound playback. You can also substitute a type-matched ProtoInstance for content.
Inheritance
Code
XML encoding
<Sound enabled='TRUE' direction='0 0 1' intensity='1' location='0 0 0' maxBack='10' maxFront='10' minBack='1' minFront='1' priority='0' spatialize='TRUE' visualize='FALSE' logFeature='' />
Classic encoding
Sound { enabled TRUE direction 0 0 1 intensity 1 location 0 0 0 maxBack 10 maxFront 10 minBack 1 minFront 1 priority 0 spatialize TRUE visualize FALSE logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
direction | SFVec3f | inputOutput | 0 0 1 | direction of sound axis, relative to local coordinate system. | ||
enabled | SFBool | inputOutput | TRUE | Enables or disables the Sound node. A Sound node that is disabled does not play sounds. | ||
intensity | SFFloat | inputOutput | 1 | Factor [0..1] adjusting loudness (decibels) of emitted sound. | ||
location | SFVec3f | inputOutput | 0 0 0 | Position of sound center, relative to local coordinate system. | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
maxBack | SFFloat | inputOutput | 10 | Maximum-attenuation (zero volume) ellipsoid distance, opposite direction ensure minBack is smaller than maxBack. | ||
maxFront | SFFloat | inputOutput | 10 | Maximum-attenuation (zero volume) ellipsoid distance, along direction ensure minFront is smaller than maxFront. | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
minBack | SFFloat | inputOutput | 1 | Minimum-attenuation (full volume) ellipsoid distance, opposite direction ensure minBack is smaller than maxBack. | ||
minFront | SFFloat | inputOutput | 1 | Minimum-attenuation (full volume) ellipsoid distance, along direction ensure minFront is smaller than maxFront. | ||
priority | SFFloat | inputOutput | 0 | Browser hint [0..1] to choose which sounds to play. | ||
source | SFNode | inputOutput | AudioSource | Contains an AudioClip, AudioTTS or MovieTexture node. | ||
spatialize | SFBool | inputOutput | TRUE | Whether to spatialize sound playback relative to viewer. Hint: only effective between minimum and maximum ellipsoids. | ||
visualize | SFBool | inputOutput | FALSE | Set this field to TRUE get a visual feedback about the Sound node (its position and size) drawn on the screen. This is for debugging purposes. |