SoundJob
The SoundJob is responsible for connecting internal sound sources with external audio devices.
Inheritance
Code
XML encoding
<SoundJob triggerName='Sound' backend='default' ttsBackend='default' listenerPosition='0 0 0' listenerOrientation='0 0 1 0' autoUpdateListener='TRUE' spatialize='TRUE' enabled='TRUE' runTime='0' logFeature='' />
Classic encoding
SoundJob { triggerName "Sound" backend ["default"] ttsBackend ["default"] listenerPosition 0 0 0 listenerOrientation 0 0 1 0 autoUpdateListener TRUE spatialize TRUE enabled TRUE runTime 0 logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
backend | MFString | initializeOnly | default | Sound rendering backend | ||
runTime | SFTime | initializeOnly | 0 | Time when execution was finished | ||
triggerName | SFString | initializeOnly | Sound | name of the dynamic context-slot which is used by the run-time the Jobs to trigger Live-nodes. Life-Jobs will automatically connect the triggerSlot-output to the context-slot. | ||
ttsBackend | MFString | initializeOnly | default | TTS backend | ||
exec | SFTime | inputOnly | This event is used to exec the job | |||
autoUpdateListener | SFBool | inputOutput | TRUE | If TRUE, position and orientation of the listener are updated with the camera position | ||
enabled | SFBool | inputOutput | TRUE | If TRUE, job is ready to receive and process start event | ||
listenerOrientation | SFRotation | inputOutput | 0 0 1 0 | Orientation of the listener | ||
listenerPosition | SFVec3f | inputOutput | 0 0 0 | Position of the listener | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
spatialize | SFBool | inputOutput | TRUE | If TRUE, 3D sound is generated | ||
post | SFTime | outputOnly | This event is triggered when the job is finished | |||
pre | SFTime | outputOnly | This event is triggered when the job starts |