instantreality 1.0

Component:
Navigation
Status:
partly implemented
Structure type:
concrete
Standard:
Avalon

SplitGroup

Determines if and how view frustum shall be partitioned into several parts to avoid z-fighting artifacts due to limited depth-buffer precision. Node can be used as child of any ViewBindable.

Inheritance

Code

XML encoding
<SplitGroup zSplit=''
numBins='1'
partitionType='auto'
useCameraNearFar='FALSE'
bboxCenter='0 0 0'
bboxSize='-1 -1 -1'
render='TRUE'
showBBox='FALSE'
logFeature=''
 />
Classic encoding
SplitGroup {
	zSplit []
	numBins 1
	partitionType "auto"
	useCameraNearFar FALSE
	bboxCenter 0 0 0
	bboxSize -1 -1 -1
	render TRUE
	showBBox FALSE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFVec3f bboxCenter SFVec3f initializeOnly 0 0 0 Bounding box center: position offset from origin of local coordinate system.
SFVec3f bboxSize SFVec3f initializeOnly -1 -1 -1 Bounding box size: automatically calculated, can be specified as an optimization or constraint.
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element