instantreality 1.0

Component:
Engine
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

StandardViewarea (Standard name: Viewarea)

The standard viewarea. Adds support color channels. This is usefule for example to configurered/green stereo rendering. The filtering is used for rendering andfor background drawing. In addtion it can be used to write the left and right buffer if the window has a quad buffer

Inheritance

Code

XML encoding
<StandardViewarea red='TRUE'
green='TRUE'
blue='TRUE'
alpha='TRUE'
leftBuffer='TRUE'
rightBuffer='TRUE'
enabled='TRUE'
view=''
background=''
foreground=''
environment=''
user=''
fog=''
lowerLeft='0 0'
upperRight='1 1'
description=''
grabFrames='0'
grabFile='frame%04d.png'
statisticLevel='0'
keyPress='0'
keyRelease='0'
mousePress='0'
mouseRelease='0'
mouseMove='0 0'
logFeature=''
 />
Classic encoding
StandardViewarea {
	red TRUE
	green TRUE
	blue TRUE
	alpha TRUE
	leftBuffer TRUE
	rightBuffer TRUE
	enabled TRUE
	view [""]
	background [""]
	foreground [""]
	environment [""]
	user [""]
	fog [""]
	lowerLeft 0 0
	upperRight 1 1
	description ""
	grabFrames 0
	grabFile "frame%04d.png"
	statisticLevel 0
	keyPress 0
	keyRelease 0
	mousePress 0
	mouseRelease 0
	mouseMove 0 0
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element