instantreality 1.0

Component:
Steering
Status:
interface only
Structure type:
concrete
Standard:
Avalon

SteeringVehicle

The SteeringVehicle is used within a SteeringSystem.

Inheritance

Code

XML encoding
<SteeringVehicle center='0 0 0'
fixedY='0.0'
useFixedY='FALSE'
mass='1'
radius='1'
maxForce='4'
maxSpeed='2'
logFeature=''
showBBox='FALSE'
bboxCenter='0 0 0'
bboxSize='-1 -1 -1'
render='TRUE'
showProxyGeometry='FALSE'
invert='FALSE'
translation='0 0 0'
scaleOrientation='0 0 1 0'
scale='1 1 1'
rotation='0 0 1 0'
 />
Classic encoding
SteeringVehicle {
	center 0 0 0
	fixedY 0.0
	useFixedY FALSE
	mass 1
	radius 1
	maxForce 4
	maxSpeed 2
	logFeature [""]
	showBBox FALSE
	bboxCenter 0 0 0
	bboxSize -1 -1 -1
	render TRUE
	showProxyGeometry FALSE
	invert FALSE
	translation 0 0 0
	scaleOrientation 0 0 1 0
	scale 1 1 1
	rotation 0 0 1 0
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFVec3f bboxCenter SFVec3f initializeOnly 0 0 0 Bounding box center: position offset from origin of local coordinate system.
SFVec3f bboxSize SFVec3f initializeOnly -1 -1 -1 Bounding box size: automatically calculated, can be specified as an optimization or constraint.
MFNode addChildren MFNode inputOnly The addChildren event appends nodes to the children field of a grouping node. Any nodes passed to the addChildren inputOnly field that are already in the children list of the grouping node are ignored
MFNode removeChildren MFNode inputOnly The removeChildren event removes nodes from the children fieldof the grouping node . Any nodes in the removeChildren event that are not in the children list of the grouping node are ignored
SFTime update SFTime inputOnly Called by the parent SteeringSystem to drive the simulation.
MFNode behaviours MFNode inputOutput The behaviours of the vehicle.
SFVec3f center SFVec3f inputOutput 0 0 0 Translation offset from origin of local coordinate system.
MFNode children MFNode inputOutput Node field that contains a list of children nodes
SFFloat fixedY SFFloat inputOutput 0.0 If "useFixedY" is true, the value is used for the vehicles y-position
SFBool invert SFBool inputOutput FALSE inverts matrix if true
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFFloat mass SFFloat inputOutput 1 The mass of the vehicle.
SFFloat maxForce SFFloat inputOutput 4 The maximum force that can be applied to the vehicle.
SFFloat maxSpeed SFFloat inputOutput 2 The maximum speed of the vehicle.
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFFloat radius SFFloat inputOutput 1 The size of the bounding sphere (for obstacle avoidance, etc.)
SFBool render SFBool inputOutput TRUE Flag to control the visibility of the node or subtree
SFRotation rotation SFRotation inputOutput 0 0 1 0 Orientation of children relative to local coordinate system.
SFVec3f scale SFVec3f inputOutput 1 1 1 Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation.
SFRotation scaleOrientation SFRotation inputOutput 0 0 1 0 Preliminary rotation of coordinate system before scaling (to allow scaling around arbitrary orientations).
SFBool showBBox SFBool inputOutput FALSE Show Bounding Box of Subtree.
SFBool showProxyGeometry SFBool inputOutput FALSE show cartesian coordinate system
SFVec3f translation SFVec3f inputOutput 0 0 0 Position of children relative to local coordinate system.
SFBool useFixedY SFBool inputOutput FALSE Determines whether to use "fixedY" for the y-position of the vehicle.
SFVec3f avoidObstaclesForce SFVec3f outputOnly The current avoid obstacles force (if no avoid obstacles behaviour is used returns a 0-force).
SFVec3f fleeForce SFVec3f outputOnly The current fleeing force.
SFVec3f forward SFVec3f outputOnly The current forward vector of the vehicle.
SFMatrix4f matrix_changed SFMatrix4f outputOnly The matrix that defines the nodes transformation after an update.
SFVec3f seekForce SFVec3f outputOnly The current seeking force.
SFFloat speed SFFloat outputOnly 1 The speed of the vehicle.
SFVec3f velocity SFVec3f outputOnly The current velocity of the vehicle.