SynchronizeJob
The SynchronizeJob is used to do some scene synchronisation
Inheritance
Code
XML encoding
<SynchronizeJob triggerName='Synchronize' enabled='TRUE' runTime='0' logFeature='' />
Classic encoding
SynchronizeJob {
triggerName "Synchronize"
enabled TRUE
runTime 0
logFeature [""]
}
Interface
Filter: X3D only | Avalon only | All
| id | Name | DataType | PartType | Default | ValueType | Description |
|---|---|---|---|---|---|---|
| triggerName | SFString | initializeOnly | Synchronize | name of the dynamic context-slot which is used by the run-time the Jobs to trigger Live-nodes. Life-Jobs will automatically connect the triggerSlot-output to the context-slot. | ||
| enabled | SFBool | inputOutput | TRUE | If TRUE, job is ready to receive and process start event | ||
| exec | SFTime | inputOnly | This event is used to exec the job | |||
| pre | SFTime | outputOnly | This event is triggered when the job starts | |||
| post | SFTime | outputOnly | This event is triggered when the job is finished | |||
| runTime | SFTime | initializeOnly | 0 | Time when execution was finished | ||
| logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
| metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |
