instantreality 1.0

Component:
Engine
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

SynchronizeJob

The SynchronizeJob is used to do some scene synchronisation

Inheritance

Code

XML encoding
<SynchronizeJob triggerName='Synchronize'
enabled='TRUE'
runTime='0'
logFeature=''
 />
Classic encoding
SynchronizeJob {
	triggerName "Synchronize"
	enabled TRUE
	runTime 0
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFTime runTime SFTime initializeOnly 0 Time when execution was finished
SFString triggerName SFString initializeOnly Synchronize name of the dynamic context-slot which is used by the run-time the Jobs to trigger Live-nodes. Life-Jobs will automatically connect the triggerSlot-output to the context-slot.
SFTime exec SFTime inputOnly This event is used to exec the job
SFBool enabled SFBool inputOutput TRUE If TRUE, job is ready to receive and process start event
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFTime post SFTime outputOnly This event is triggered when the job is finished
SFTime pre SFTime outputOnly This event is triggered when the job starts