Terrain
Dynamic Terrain Rendering Node, Interface _will_ changed int future.
Inheritance
Code
XML encoding
<Terrain heightDataUrl='' textureUrl='' heightDataScale='1.0' heightDataOffset='0.0' sampleDistance='1.0' levelSize='255' enableFrustumCulling='TRUE' useGpuRenderer='FALSE' useVboExtension='TRUE' enableSmoothTransition='TRUE' showBoundingBoxes='FALSE' showTransitionRegions='FALSE' enableUpdate='TRUE' resolution='1' multiResolutionLevel='1' invalidateVolume='FALSE' normalUpdateMode='nice' cacheMode='auto' optimizationMode='auto' logFeature='' />
Classic encoding
Terrain { heightDataUrl [""] textureUrl [""] heightDataScale 1.0 heightDataOffset 0.0 sampleDistance 1.0 levelSize 255 enableFrustumCulling TRUE useGpuRenderer FALSE useVboExtension TRUE enableSmoothTransition TRUE showBoundingBoxes FALSE showTransitionRegions FALSE enableUpdate TRUE resolution 1 multiResolutionLevel 1 invalidateVolume FALSE normalUpdateMode "nice" cacheMode "auto" optimizationMode ["auto"] logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |